

That, to me, is Thrillville, in a nutshell.Įxcluding the park building aspect of the game, being able to simply create a character and walk around the park was a pleasure on its own.
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Whenever I think of Thrillville, I immediately recall the hundreds of hours I spent hunched over a PSP in the back of a car, listening to KT Tunstall's “ Suddenly I See” as I patrolled the borders of my newly erected theme park, clicking my fingers and devising new ways to draw visitors to the fruits of my labor. For its time, it was a revolutionary concept, complete with all the bells and whistles to sponge hundreds-if not thousands-of hours out of the creative waterfalls locked within. Excluding the fact its third entry didn't sit all that well with long-term fans of the series, its overall appeal still shines bright to this day, and we'd be lying if we said we didn't miss its earliest achievements, mainly RollerCoaster Tycoon 2, which launched back in 2002.īesides the wider variety of coasters and features, RollerCoaster Tycoon 2 also went the extra mile by implementing customizable scenarios, as well as giving the whole appearance a well-deserved overhaul. RollerCoaster Tycoon is hands down one of the most influential theme park simulators of all time. Even today, the park disasters that plagued my console still echo in my mind, reminding me of all the times I had with Theme Park World‘s vivid suite. Roaming the shambles of a park I spent four hours constructing only to have it go up in flames along with every last cent I owned, in all honesty, were some of the best highlights from my childhood years. It was Bullfrog Productions at its best, filled with excellent tracks, coasters, settings, and of course, features, by the boatload.

Having said that, there's a reason why Theme Park World was so darn memorable.
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So strewn in iconic moments and quotes is it, that I often struggle to sleep at night, knowing full well there's a chance that the tedious blob, professionally known as the Advisor, might just intercept my dreams and tell me I need to adjust my ticket prices for the eightieth time. Personally, Theme Park World brings back more memories from the early noughties than most PlayStation One games combined. The question is, which video game captured the heart of the genre in the best possible way, and which one are we still happily sinking hours into even to this day? We've hired, fired, and most definitely perspired, all to reach that bittersweet victory with a million dollars of debt, and a trending resort with a litter of kids fueled by ambivalence. Time and time again, we've shifted our weight around as park tycoons, eager to make the next global sensation. With Park Beyond, being the upcoming contender in the fold, making its way to join the roster, now seems to be as good a time as any to resurrect the genre that once engulfed the gaming monopoly and won over the hearts of millions. For every time a theme park construction platform gets dropped, it seems another is erected immediately after.
